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Friday, 20 January 2017

Films I'm excited for in 2017


I was happily typing away at my newest drawing diary, when I found out that the 5 Fandom Fridays are back! I used to love these, because they offer a different perspective to what I usually write about. So I dropped the drawing diary (you'll get that Monday) for this post about films. I know is not gaming, but who doesn't like movies? Here are five films (and some bonus ones) I'm excited for in 2017.
Blogger Widgets

Monday, 16 January 2017

Lost in translation: why my friends don't understand me when I talk about MMOs

Ravanel (LOTRO) is trying to figure out what Y-u'no (SWTOR) means with "carbonite" and "credits"

In Geek anthropology: geek language, Pepi Valderrama of DePepi: Geek Anthropology investigates how we use specialized language (think of memes and inside jokes) to communicate with fellow geeks. At the end of her post, she asks: "What words do you use with your geek friends that non-geeks wouldn't understand?" Well, I know quite a few! I thought, and this article with examples from MMO gamer culture was born.

Friday, 13 January 2017

Thoughts on the Fractured exploit


Now killing gold star mobs for fast command experience is nerfed, doing solo ranked PvP and the uprising Fractured is the newest trend among CXP farmers. If you're on the fleet you'll constantly see people advertising for the latter. However, tread carefully if you're planning on taking advantage of the Fractured uprising's length: some pugs are using an exploit to speed it up even more.

Monday, 9 January 2017

SWTOR changes I'd love to see in 2017


In my last post I looked back at 2016. In this one, I want to look forward. What better to fantasize about than my favourite MMO, Star Wars: the Old Republic? I saw Rachel's post SWTOR - A look back at my 2016 wishlist and my 2017 wishlist and I loved it - so I decided to go with my own version of the 10 things I'd love to see in SWTOR in 2017 (more or less in order of importance). Mind you, this is not intended as a list of demands addressed at the devs, but rather as an interesting thought experiment. Here they are.

Wednesday, 4 January 2017

Rav's Review of the Year 2016


A lot of bloggers have been writing about their past year and their new gaming goals and I love reading those posts! I wanted to join in the fun and do something similar, but I'm not one for gaming goals: planning how to have fun makes my hobby feel like a job. But then I read Kay's post Bye-bye, 2016 and discovered the Review of the year tag by Princess Deia (how could I have missed a blog with such a title?!). I liked it so much that I decided to do my own version! So here is my year reviewed in her nine categories. Warning: there is little gaming involved; this is mostly an off-topic personal reflection of 2016. There are plenty of geeky and nerdy elements, but you're safe from the mushrooms. Promise.

Alright, here we go.

Friday, 23 December 2016

Celebrating SWTOR's five year anniversary: looking back through rose tinted glasses


Wednesday was Star Wars: the Old Republic's fifth birthday. I don't know what it is, but this year's anniversary felt more tangible to me than ever before. Perhaps it's because five is nearing that invisible barrier that makes an MMO age from mature to old - I don't consider the game 'old' yet, but it's definitely getting closer. Perhaps it's because the introduction of the galactic command system with 5.0 reminded me how we take things we love for granted, yet they are not. Or perhaps it is that the transition of LOTRO to an indie game studio reminded me that MMOs don't live forever. Whatever it is, I enjoyed looking back at the first year I played SWTOR. And now I'm going to expose you to that, too.

Monday, 19 December 2016

LOTRO moving to Standing Stone Games: a fan's perspective


Earlier today, the MMO world was surprised with the news of Lord of the Rings Online moving to a newly founded independent game studio called Standing Stone Games, together with Dungeons & Dragons Online. Daybreak Games will be doing the publishing. Of course, people are already announcing the impending death of LOTRO in various comment threads, inspired by the cancellation of the much anticipated Everquest Next earlier this year by that very company. Truth is, we don't know what Daybreak's role in this exactly is and we're not likely to find out anytime soon either, the way things are done in the game industry. But if Daybreak Games is indeed just distributing LOTRO and will not hold any control over the game's content, this may actually not be a bad change.